Rock Pocket Games is an independent game development studio, which started developing games in 2008 and is situated in Tønsberg, Norway and these are the Rockpocketeers: Very passionate, experienced and not afraid to put the extra hours in whenever necessary to bring your or our ideas to life. We hold quality, communication, honesty but also passion and fun in what we do in very high regards. We strongly believe that this is our secret in creating great products everyone involved can be proud of.
Founder, rock and heart of our studio. His expertise is thinking out of the box and conjuring up unique, creative game designs. He also loves to get down and dirty with development, bringing his expertise to our own games as well as to yours.
Lead Code Monkey at Rock Pocket. Putting in the extra hours is not an issue for our programming genius and Unity expert. Relentless and efficient bug hunting as well as working his magic to create our own unity tools are only a few of his strong points.
Rock Pocket’s highly experienced art director extraordinaire. From naturalistic looking dragons and scantily clad ladies to creepy crawlies or just plain cute, this well-known viking brings everything to paper and gives your ideas shape and form.
Art and Concept
Our Italian “maestro” when it comes to bringing your ideas to paper. Comics and cartoon characters are his forte. No character too quirky and no idea too weird for our sporty Davide to visualize.
Calm in the eye of a storm, Arnleif brings his expertise from working on titles such as Anarchy Online, Dreamfall, Age of Conan and Pippi Longstocking for DS to the team. Not even getting his desk taken away can keep him from working!
PR, Marketing and content
The girl for everything PR and Marketing. Don’t hesitate to contact her for anything Rock Pocket related. Should you run into a Rock Pocketeer outside of their native habitat, it’s probably going to be her. One of the less elusive members of the species.
Programming and filing on that unity code is his livebread. Quiet but efficient (unless it’s linked to fixing lunch or supporting every single project on kickstarter ;)).
Progammer/Senior Tech Artist
Jonny is our Jack of All Trades, only with being really good at everything he does. Technical Artist? Check!. Programmer? Check! Artist? Check? There is literally nothing Jonny can’t do and we think that’s pretty awesome!
Lill is our whirlwind. She prefers running to walking and uses her sparkling personality to bring concepts to life. She definitely is a 3D Studio Max wizard!
3D / Animation
Joined our team fresh out of school but you wouldn’t notice it. Incredibly talented, he gives our characters that great feel of proper movement. He doesn’t only have a great feeling for weight distribution he is also always willing to learn and study to improve.
We are hiring
Check our job offerings!
We have open positions. Check out our jobs page.
Another of our over-seas imports who we stole from the US. A good eye for game design and a will to expand his skills constantly by reading and studying other games. A great asset to our team.